- Unity Engine
- Core Components:
- XR Interaction Toolkit: Implemented redirected turning, teleportation, and gesture-based controls.
- Shader Graph:
- Developed unique visual effects for owl (low-light vision) and eagle (vibrant vision) models.
- Physics Engine: Simulated bird-like flight dynamics with synchronized haptic feedback.
- Audio Mixer:
- Designed environmental audio and wing-flapping sound effects for sensory immersion.
Leveraged the SDK for accurate hand and eye tracking to enable intuitive gesture controls and gaze-based interactions.
Controller Feedback:
Integrated the SDK’s haptics capabilities for vibration effects during flight simulation.
Spatial Mapping and Passthrough:
Utilized the SDK to overlay virtual animal perspectives onto the real environment, blending physical and virtual spaces seamlessly.
Key Features Developed
Created the illusion of extended head rotation (owl 360 degrees) using spatial mapping and visual offsets while maintaining real-world constraints.
- Perspective Teleportation:
Implemented gesture-based transitions between animal perspectives (owl, eagle, human) for immersive viewpoint changes.
- Bird-Like Flight Simulation:
Simulated flight using controller movements, haptic feedback, and synchronized sound effects, enhancing the realism of navigation.