• Unity Engine
  • Core Components:
  • XR Interaction Toolkit: Implemented redirected turning, teleportation, and gesture-based controls.
  • Shader Graph: 
  • Developed unique visual effects for owl (low-light vision) and eagle (vibrant vision) models.
  • Physics Engine: Simulated bird-like flight dynamics with synchronized haptic feedback.
  • Audio Mixer: 
  • Designed environmental audio and wing-flapping sound effects for sensory immersion.

Meta XR SDK Integration Tracking and Interaction:
Leveraged the SDK for accurate hand and eye tracking to enable intuitive gesture controls and gaze-based interactions.
Controller Feedback:
Integrated the SDK’s haptics capabilities for vibration effects during flight simulation.
Spatial Mapping and Passthrough:
Utilized the SDK to overlay virtual animal perspectives onto the real environment, blending physical and virtual spaces seamlessly.







Key Features Developed

Redirected Turning:
Created the illusion of extended head rotation (owl 360 degrees) using spatial mapping and visual offsets while maintaining real-world constraints.


    Perspective Teleportation:
    Implemented gesture-based transitions between animal perspectives (owl, eagle, human) for immersive viewpoint changes.

    Bird-Like Flight Simulation:
    Simulated flight using controller movements, haptic feedback, and synchronized sound effects, enhancing the realism of navigation.